Prototype 2

Prototype Two

My second prototype for the graduation project development is focused on Projection Mapping, the technique that is planned to be used within the project. Projection Mapping or video mapping has lots of different methods, techniques and approaches using a different range of software’s. However the common goal is to project light onto an object to produce a facade of imagery upon the object. This is done using light, shadow, shade to produce imagery and line upon the object morphing and distorting its appearance.

This prototype is aimed to explore some of the potential ways in which to projection mapping onto an object. This technique mainly uses specifically developed projection mapping software MadMapper to distort imagery onto the surfaces of the object. The problem of which I’m trying to solve here is in response to a common issue when projecting light or imagery onto 3 dimensional objects that shadows are cast onto other parts of surfaces.

Shadow Cast Problem
Shadow Cast Problem

As you can see from the diagram above using one light source/projector a shadow is cast down onto another surface meaning that no light is reaching this area as the object is blocking it. If this surface needed to have imagery upon this it would not be possible to reach with this angle of projection. This occurs regularly in projection mapping projects because artist wish to use ever part of the projectable area of which this restricts a large surface that very useable with a simple solution.

The solution to this is use additional projectors to cover the shadows produced with other projectors shadows. Placing another projector at a different angle more than 90 degrees or more round from the first one allows the light to reach other parts the first couldn’t reach. To produce a full 360 Degree projection 2-3 or more projectors would need to be used to successful reaches all angles of the object to cover all surfaces depending on the complexity of the object.

This video is an example of where 2 projectors were successfully used to create a full 360-degree mapping. The artists refer to this as a 540 Degree projection as they manage to hit all the surfaces of the object including the tops and sides. In producing this work they have use a slightly different technique to what is going to be used within my prototype but what they achieve in terms of cancelling out casted shadows is the same.

https://www.youtube.com/watch?v=FmEmLCkAn9E

MadMapper Technique

Using mad mappers software was relatively simple to grasp after some brief reading of the documentation and a few video tutorials. Inm simple terms you need to

Projector setup
  1. Add the number of projectors you need in you scene using the Projectors tab and the + icon. In this menu you can then adjust the “Output Destination” to the selected projectors
  2. Next if they haven’t moved already to the correct displays, dragger the windows to the desired displays. In the output tab put the windows full screen to use the full projector display.
Output
Output
Projectors Menu
Projectors Menu

 

Adding Media

Media for projection is kept in the right hand column. You can add media to this by going to File à Import Media à Browse to your media. By hitting the arrow < next to the file name this will load it into the input media (left Middle column).

Import
Import
Medias
Medias

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Adding Surface

To add surfaces to the output the “Surface” menu needs to be selected .

  1. In the side bar the different surface shapes can be selected which include Squares, Triangle, Circles, Lines, 3d and Masks.
  2. Once the surfaces are in the output media (Right Middle Column). Use the small circles located on the edges of the shapes to position the edges of the object.
  3. This is a more difficult process as you need to watch both the screen and the physical objet to make sure the surfaces line up on the projection. By using the arrow keys you can accurately adjust these points.
surfaces ancors
surfaces ancors
surfaces
surfaces

 

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Prototype setup
Prototype Setup MadMapper
Prototype Setup MadMapper

These are screen shots of what the projectors were outputting to hit the surfaces of the object. As you can see it looks a lot different to what’s expected and what’s produced. This is because the physical world works a lot different to the flat projection.

Projector 1
Projector 1
Projector 2
Projector 2

Results

As you can see from the images above using 2 projectors it was possible to remove and illuminate some of the shadows cast rom the first by using a second projector. In the images the checked surfaces are from the second projector masking the shadows produced by the first. Unfortunately with the angles of the projectors used it was not possible to hit all the shadows, leaving a small triangle hidden behind that could not be reached.

Below is a possible solution of how this could be solved. By using another projector from the back side would mean a full 360 or 540 degree projection would be achieved as this would cover the last 2 sides of the box and the shadow cast section.

Additional findings

When experimenting in MadMapper I stumbled upon a feature called “spacial scan”. This tool allows you to scan the areas that the projection in hitting and not meaning a guide to the location, position and direction of the projector can be judged. This is done through a camera recognising different patterns of light projected with the projector allowing it to build an understanding of elements within 3D space.

This feature may come in useful in the future when complex imagery needs to be projected onto the object. This tool help to understand the position of the object in 3D space and its relationship to the projector.

test

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