“Create a piece of interactive information design for a shared public space, which is intended to elucidate/explain some an idea or concept you perceive as key to our 21st century media experience.”
An information design for shared public space could be seen as a piece of interactive media design that explains and media concept. This is what we have been briefed to produce for the Bournemouth media school foyer. From our last experimental task of testing information graphics in the space we discovered several flaws within it.
– The majority of people don’t stop in the space
– The majority of the action in the space is at costa, stage and seating area.
– The space is quite busy so the object you want to gain attention has to stand out
Taking this forward into the installation/interactive piece, these factors need to be considered within the design and placement. This will help to improve the design and amount of interactivity with the piece.
Initial Idea Inspiration
This is an animation by Renaud Hallee called ‘Sonar’. The animation is a visualization of an audio piece that comes from the idea of connections and timing and the relationship between sound and time. The way in which he use the metaphor of the radar/sonar signal to connect the sound to a spacetial object is very clever and distinct creating a unique design. The simplicity of the graphics add to the sensory embodiment as its makes you tune into the audio to further understand the animations interaction.
This connection between the graphics and audio is something that could be taken forward into my interactive piece using the idea of simplistic graphics to describe and illustrate audio. This could be done by users either manipulating the graphics to affect the audio or vice versa.
This is an example of where minim is being used to manipulate a graphical imagery. I like the randomization of the imagery and how its simplicity of the imagers yet again makes the audio far more prominent. The colours of the shapes also relate to the frequency and intensity of the audio frequencies. I think this could be a starting point for some further exploration as it give an aesthetically pleasing intimal result which I could develop from.
Line of Enquirey
My idea is to create a interactive piece which involves audio illustrated with simplistic graphics looking at the idea of tactility, mood and audio representation. The initial idea for the graphics is to have a more abstract design that can relate to any genre of music.
From my initial idea I want to create a system that people can interact with in some way. Initially I’m going to explore the idea of audio and graphical imagery and then start to add an interactive factor into the equation and see how it develops from there.This will then allow me to develop a solid idea and goal for the final piece.
Media Theroy Concepts
Embodiment is the act of embodying or the state of being embodied (To represent in bodily or material form this could be A tangible or visible form of an idea, quality, or feeling) considering the digital age, interaction with the digital technologies could be considered Embodiment Cognition that refers the ideas of Embeddedness
Embeddedness refers to physical interaction between the body and the world strongly constrain the possible behaviours of the organism, which in turn influences (indeed, partly constitutes) the cognitive processes that emerge from the interaction between organism and world.
In relation to Embodiment and audio Marc Leman has a theory of Embodied music cognition in his book ‘Embodied Music Cognition and Mediation Technology’
“Assuming that the body plays a central role in all musical activities, and basing his approach on a hypothesis about the relationship between musical experience (mind) and sound energy (matter), Leman argues that the human body is a biologically designed mediator that transfers physical energy to a mental level—engaging experiences, values, and intentions—and, reversing the process, transfers mental representation into material form.”(Leman, 2008)
Embodiments encompasses some of my key concepts and theory’s which link between interactive manipulation, audio and mental stimulation. In relation to my idea this will help me to further steer my work towards a portrayal of audio/sound that is somehow deciphered by the audience. This could be by their interactions affecting the graphics or audio that is then feed back to them, inter effect there decisions.
Leman, M. (2008). Embodied music cognition and mediation technology. Cambridge, Mass.: MIT Press.