Design Guidelines

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As we are producing our app for iOS devices (iPad, and possibly iPhone), it is important that we look at Apple’s iOS development guidelines. This ensures that the app we produce would be suitable for the iOS market and that it adheres to conventional iOS themes. ‘Although crisp, beautiful UI and fluid motion are highlights of the iOS experience, the user’s content is at its heart’ (Apple 2015). We plan to create a simple and well designed information based app that will […]

Testing Development

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A quick re test of the screen yet again threw some possible issues and problems to resolve. As discussed in the previous post the decision to combine the visualizer and ambient audio sketch was taken. This combination was tested on the screen to see what the results were like in the environment. As you can see from the video there was quite allot of erratic behaviour of some elements. This was due to the some of the sensitivity of microphone […]

Testing Outcome

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Live Testing within the installation area has given me some food for thought in regards to the final design of the installation. After some issues with hardware, design and motion detection a synthesizer version of the ambient detect and representation sketch is presented below. As you can see its relatively simple in design with 2 simple and refined moving features effect by incoming microphone audio. The visualizer design which was pushed out as a result of changing screen could be […]

Live Testing

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Testing the installation in the foyer brought about slightly different results to what I was expecting. In the previous post I discussed how the design had to be change due to the large screen being out of use which substantially effecting the design. This also had an effect upon the setup of equipment. I had a setup in mind of how the microphone for the audio input and the camera for the motion detect would be situated. As you can […]

Hardware Malfunctions/Development

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Hardware Malfunctions are something that can occurs during setting up of an installation normally due to technology. These malfunction are something that a designer has to deal with quickly and effectively so solve the situation or problem. Currently the design of the Visualizers elements for the ambient audio installation has been based around the use of a 2500 x 400 display. The key creative feature of its shape was being utilized within the design and lots of elements were designed […]

Information Design

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Information design has been distributed to audiences for hundreds of years but, the mundane nature of some information makes it difficult to attract peoples interest when trying to draw there attention to the purpose and message. “Information design has come to be used specifically for graphic design for displaying information effectively, rather than just attractively or for artistic expression. Information design is closely related to the field of data visualization” (Design.ccsu.edu 2015). Through the invention of printing, radio and TV […]

Motion Ambience

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Ambience has been discussed throughout this iteration of the installation design in relation to sound and the environment its in but, the effect that motion or movement of people within the have upon has only been touched on. Motion of humans creates the ambient but also interferes with the environment as well in a physical. Movement of people creates sound and the ambient noise of which the installation is testing but, is there a connection between the amount of movement […]

Visualizer Design II

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I have been working on the visualizer as a concept trying to add to the meaning and depth of interactivity. After work on Visualizer Design & Frequency Design I started to get a cleaner more sophisticated design for the screen size. The screen is around 2500 x 400 pixels meaning the design needs to be spread out long a large surface area in an abstract shape. I have been trying to use the screens distinct feature of it length to […]

Frequency Design

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Continuing from the previous post about the screen size effecting how the elements of visualizer are distributed across the 2500 x 400 display, the design needs use the whole length of the screen effectively as this is its main feature. From designing some of the visual elements and showing this to peers I have found some people are slightly confused of what each elements purpose is. It has been suggested maybe they are not relating it to the different elements of […]