Cinema 4D: Getting to Grip

Posted on Leave a commentPosted in Blender, Cinema 4D

Recently I have been working on bringing my knowledge of 3D animation from Blender to Cinema 4D. This is due to my recent understanding and career pathways that have brought to light the need to know a more renown and industry standard program. Cinema 4D can provide so much more for 3D designers as it can be combined with programs such as AfterEffect with hundreds of different plugins within them. This provides far greater complexity that the limited expansion of Blender and would be a case of re applying my knowledge.

First of all I have been working on something that I know well within blender, a sound equalizer.  Blender (Previous Work)


This is what I have made in cinema learning several techniques about positioning and array connection to input data. I think cinema produces a far better image quality, even the lighting seems to be improved easily and with simple changes. Going forward i would like to apply this to a more complex design making an intricate design.

Blender Low Poly Website

Posted on Leave a commentPosted in Blender

After experimenting with blender and the low poly style of modeling I wanted to create something more extravagant and challenging combining different types of digital medias together. One of the ideas I have had and seen before in web design is a one page image that animates and changes as you scroll.This is can be created using a Javascript plugin called “SUPERSCROLLORAMA” which allows the website to have a range of layers that can animate a different times. Secondly I have wanted to make a full single page website but never has a suitable method to be able to produce high enough quality images to do so. I think now with blender I would be able to create something that would be visually interesting.

An example of this kind on one page website would be as follows



This is the type website I would like to recreate. This site uses the one page idea however does not use the “SUPERSCROLLORAMA” or animated sections which i think could add a good twist and intresting factor to the site.



Now with a good solid idea and a method behind what i’m going do. I wanted to see if I could put together the full image then separating it for when building the website. This would mean that i could see some sort of resulting image. One obstacle I had to get around was rendering out a long single image which I thought would be a problem but didn’t turn out to be an issue. I used relatively the same techniques as when I produced previous image with the low poly style.

Island Final Blend

Posted on Leave a commentPosted in Blender, University

The Final Island image is complete! I have made a slight variation of the previous I produced making it more an autumn season image. I think this made the image is more effective than the previous ones I created and changed the whole feeling of the images. I think it gives the image a more homely and warm feeling to it because of the colour pallet used in conjunction with the the soft and mellow sky shades.

Overall from this mini project I have learnt a lot about the possibilities that blender can provide and what can be produce using it. I would like to take this further and combine it with some of my other skills like web design and possibly make a website that could combine both together.


Low Poly Island

Posted on Leave a commentPosted in Blender, University

Low Poly Island is a mini project I have been working on in blender using and the low poly technic. From my first landscape and research I have been practising different styles of trees and and objects so that I could build a better and more detailed scene. Low poly style is sometimes difficult to produce an effective model for several reasons like too many/not enough polygons in the object which could make the shape to realistic or look simple. A correct balance is required to achieve an effective design.

The first image I used a limited colour palette which a few objects just to get a sense for the scene. The surface water was the biggest success out of all because it add the real aspect to the image. The water was a mixture of texture, material and direction of light to produce a very realistic and effective surface. It gave good shadows and reflectivity of other objects in the scene which made it also a visually interesting part.

The downfall of the first image was that it needed more content and details. This could have come in the form of more clouds, trees and other natural occurrences or some other interesting appearances. Also some of the trees have to many polygons in them which makes them round and need to reduce them for a effective result.



My improved image was developed and enhanced from the previous image.  In this image I took on board my previous thoughts about how I should improve the image and applied them with a few extra twists.  I added several more tree styles, fishing rod set up, more clouds and different sky setup. I think that the image is greatly improved because of this and gives  the viewer a more natural and late evening feel to it. This works better because its more emotive to the audience.

I think that to finally improve the image I just need to add a final few tweaks to it possibly a selection of lighting situations or seasonal images to create a set or collection.


My First Low Poly

Posted on Leave a commentPosted in Blender, University

Low Poly is a style of 3D computer graphics style that I have recently been exploring. I have been trying to create a simple landscape with some trees and a river. This required me to produce several different planes which linked together. I had to be done in this way so different levels could be produced and so layers didn’t look like they were linked and inspected each other.  Doing this taught me lots of new tools in blender which were simple but didn’t know were available. Being able to produce a realist starry sky is very useful and takes a few seconds, lighting styles for environment landscapes like a sun light with shades depending on the time of the day. Modeling became easier after learning some more hot keys which blender relies on made it easy to manipulate shapes effectively.

The image itself is interesting for several reason. I like that the ground is disjoined and randomised however this cause slight confusion in the image. The lighting in the image is interesting because it looked daylight however the is stars in the sky this is something that could be adjusted with a filter on the sun. To improve this further more content is needed to fill the image more with some more trees and foliage.