The RAF at The Royal Edinburgh Tattoo 2017

Posted on Posted in Cinema 4D, Portfolio Work

Working with The Royal Edinburgh Tattoo and The Projection Studio has become a yearly and exciting project to undertake. Over the past few years the detail and level of contents developed for the show has significantly expanded to incorporate many different graphic styles inline with the multi cultural show. Its exciting prospects and change cast each year creates an entity new show to be involved in.

This year I worked specifically on the British Royal Navy and RAF section of the production. This section held a special place within the production in 2017 as HMS Queen Elizabeth RO8 was unveiled. The piece which was created had to incorporate many elements including the new flagship aircraft carrier, F-35, Apache and Chinook working in synchrony to look realistic but exciting. The finale comes together with a crechendo fight scene with enemy jets, Take a watch bellow.

United States Embasy Projection

Posted on Posted in Portfolio Work, Projection Mapping

Projection onto buildings in recent years has become a huge part of corporate, individual, unique and special events that intend to create a large-scale impact. Having the chance to work on The Edinburgh Military Tattoo during the summer has developed into many more fantastic opportunities, including the recent United States Embassy for the elections on 8th November 2016. Working alongside Ross Ashton & The Projection Studio a new iteration of animations using the USA Flag was produced.

The animation of the flag first came about during the tattoo as part the United States army band. The style, visual display and impact of the piece was powerful and portrayed many links to traditional patriotic American culture. Being well known for their patriotism, that was worked upon into a visual spectacular of interchanging stars and stripes that blasted audiences with a display of red, white and blue. The great reaction, which this received at the tattoo, has since lead to a second interaction being produced for a different building. Being a different shape, size and technical specification a whole new set of animations had to be produced. Using the same classic motion graphic style, which worked last time an upgraded and more complex mapping was produced.

The new mapping used features of the building as a play on the flag, specifically the architecture on the building that provided physical lines and grids that could be included in the design. Projection mapping relies heavily on the use of the physical elements to complement and capture audience’s imagination. Many mappings just use the building as a screen to just place a video onto, like a giant screen. This could be considered projection but now projection mapping as the surfaces, texture, geometry and physicality of the building isn’t considered into the content creation.

As part of the project I was tasked with making the animation for the installation. The piece needed to run for around 3 minutes and be part of a look that could be played during the evenings events. This requires a level of thinking outside the normal liner video production adding a loop without the piece becoming repetitive.

Conceptually the project has less meaning as it’s a commercial piece of work however, the process of projection mapping has far greater meaning and understanding that’s brings more present within my understanding and thinking. Projection mapping is considered a form of augmented reality as it’s a digital image rendered within the real world. However cases such as Pokémon GO! Is also considered augmented reality, which questions the boundaries of this augmented reality. Either or both are forms of realties, which digitalize a form of our reality. I question whether projection mapping enters a new reality of physical/digital reality where the boundaries are crossed and the digital renders within the physical environment juxtaposing the two and not upon a digital screen which is capturing a piece of the physical. The difference between the immersive nature of these two examples shows the questionable classification of augmented reality.

This critical thinking surrounding projection mapping has steamed from reading James Bridels understanding of the new aesthetic that primarily regards the relationship between the physical and digital (Bridle, 2016). Bridles perception of blending of these realities directly informs my own re conceptualisation of augmented physical and virtual realities becoming blended through the use of projection and physical surfaces.

 

UK Young Artist 2016

Posted on Leave a commentPosted in Inspiring Art, MA Creative Media Arts, Portfolio Work

UK Young Artists champions the next generation of creativity, supporting collaboration and intercultural dialogue, ensuring a vibrant and diverse creative future for the UK. They develop artists’ practice through cross art form opportunities and celebrate creativity at national & international festivals.

UKYA 2016, was a great opportunity to not only display my own work (Immersive Obsolescence) but connect, collaborate & network. Using this great experience as a chance to immerse myself in a stimulating artistic experience, which has benefited my artistic engagement greatly. Spending a few days with a fantastic group of young artists from around the UK brought about many new ideas breaching out of different disciplines and forms of design, which I can use regarding my MA.

The range of artwork at the event was extremely broad and engaging, including different artistic styles meaning the possibilities for inter/cross style collaboration and cross style inspiration. The inspiration, which I took from this experience, was that experimenting with unseen styles, ideas, materials, experiences, pushes our practice on forward to places that engage audiences far more as these provided the fresh and unexplored areas of the art realm.

Interactivity was an interesting topic of conversation, which arose from the weekend’s discussions about the collection of digital art. With a collection of art interactive in various forms, I feel that using interactivity within my own work will now be looked on slightly differently in the sense of the simplicity of the interaction. The interaction is key to the success on many artworks, however, getting audiences to follow through with theses interactions as designed by the artist is the main difficulty of this kind of work.

Ant Hamlyn, a contemporary artist optimizes this with his Boost Project. A giant inflatable balloon which responded to social media interaction. If the interaction drops then the balloon consequently deflates, indicating loss of popularity. In discussion with Ant we debated the surrounding audiences desire to see the instant interaction with the piece only lasts a short time driving them to repeat the interaction. The simplicity of the interaction using ubiquitous platforms, such a social media, that is widely available, drives the core success of the project not only the contextual meaning.

UKYA Provided me with time and community to develop, engage and interact with a wide range of artist unobtainable from any university or educational sourse. Ultimately an amazing experience!

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Immersed Obsolescence SURE Conference

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Over recent weeks I submitted my dissertation project Immersed Obsolescence into the SURE Bournemouth undergraduate research conference. I presented the project in the form of an art exhibition providing an alternative and interesting practical research project as part of the conference.

There was many challenges with doing this including the time of day, location and obvious challenge involved with a water based installation. However with help from members of BU staff the installation was a great success and was extremely exciting to setup the immersive experience once again for audience to enjoy. Great feedback from participants and senior lectures was a massive boost to look forward into pushing this a step further.

A Divergent Body (Body Dysmorphia Project)

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Exhibition

Progressing on from Body Dysmorphia Project (Part 1) the piece was finished and exhibited at 60 Million Postcards for the Skin Art Exhibition fundraiser.

Description: A digital projection mapping exploring the complexity and changeability within the human form through ideas in connection to body dysmorphia. The piece aims to portray the complex social and cultural issues within modern society connected to body image and mental health. Through the use of digital imagery and sculptural form these ideas are presented to the audience in a immersive visual display.

Immersed Obsolescence

Posted on Leave a commentPosted in Installation, Portfolio Work, Projection Mapping

Immersed Obsolescence is the creative aspect of a dissertation which is an art installation blurring the boundaries of reality and simulation

More Information

Abstract

In today’s digitally advanced society, it becomes impossible not to perceive that we are overwhelmed by technology and the boundaries between real and simulated worlds are blurred by the technology and what derives from technology acting as an agency upon us. At the same time the notion of old and new within this context become indistinct as tech objects are continuously remediated, resurfacing, finding new uses, context and adaptations (Parikka 2015).

Technologic obsolescence, as discussed by Slade (2006) has developed a psychologically advanced society that drives the development of technology resulting in an ever-increasing waste. The notion of remediating technology has become a very recent reaction, both to the increases in e-waste as consumers react to brand over marketing and mass production. The physical waste within the installation is designed to illustrate a result of the over consumption and disposal of e-waste and to create a new product for artistic purpose.

The installation allows the audience’s senses to pass through reality via interaction with a medium, constituted by water immersed obsolete objects. This augmented reality was created through projection mapping onto water surface. Through the use of a public exhibition curated by Dr Anna Troisi, the immersive installation was used to portray these ideas to the audience from which to gain a response as a result to their perceived understanding. The use of projection mapping within augmented reality is allowing

designers to change the audience’s perception within their own environment, distorting their perception and therefore blurring the boundaries between realities.

From the study it has been understood that through the use of tactile interaction, different perception and emotions can be felt due to the audience’s ability to socially participate through individual and group interaction. The key outcomes from my study are the feedback response from participants that showed this interactive installation started to break down the modern art gallery perception of interaction and involvement with the art itself

Me

 

SUCCESS Project in Association with The Higher Education Academy

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The Project

In association with The Higher Education Academy a student team, lead by a university lecturer was tasked to create a series of videos to promote Co-Curricular engagement to aid career development. The intention of the videos are to inform students and university staff of the importance of participating in co-curricular activities that allow students to build up transferable skills for progressing into the workplace.

My individual focus was the projects graphics and animation specifically to work on a series of LinkedIn videos. These videos were designed to inform and advise students of the benefits of LinkedIn as a specific tool for career development, planning and communicating with alumni. Recreating key elements of LinkedIn the videos guides helped students start and build a successful profile that they could then develop further as their careers progressed.

The project required a range of skills from designing and illustrating graphical elements then animating and editing imagery to make it move. This was done through manipulating and creating elements in Photoshop and Illustrator then animating these within After Effects creating 7 minutes of video content.

Style Guide

Based on the The Higher Education Academy’s website some informed choices were made about the style guide for the project to keep inline with their design style. This style guide was then made to keep all visual elements inline across the projects graphics and visual elements.

StyleGuideFinal

The Logo

The logo design was a difficult task there was several elements that had to be included

SUCCESSLogoAnimate

The Intro Video

Video Interview Overlays

LinkedIn Video 1 – What Can LinkedIn Do For Me?

LinkedIn Video 2 – Do’s & Dont’s of LinkedIn

LinkedIn Video 3 – Setting Up Your Profile

LinkedIn Video 4 – Connecting

LinkedIn Video 5 – Joining Groups

LinkedIn Video Outro

Come Fly With Me: Cinema 4D

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Second in a series of gallery images have returned with a little plane in the frame. The old school plane takes flight out of the frame and into the audience’s imagination.

Developed from Frame Fruit implementation of a lighting kit allows pre set light to be used and placed within the scene. These lights make keeping certain factors of lighting simple and easily adjustable when testing and trialing lighting setups.

Going forward I feel there is plenty more to experiment with, possibly putting an object that has a realistic look within the frame next. Also some correction in the lighting in areas that are slightly uneven.
Plane In Frame

Plane Out of Frame

 

 

In The Gallery: Cinema 4D

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Using Cinema 4D I have created a realistic galery environment using simulated lighting and models.  I have placed unrealistic objects within the image as a way of eluding to the viewer that the image is recreated.

I believe the final image came out extremely well as expected however, these are just the first example uses of this scene which will be used again with different art within the frame.

 

FriutFrame copy
Final “Frame Fruit” Image By Ashley Wilkie