Christmas at Blenheim 2017 working with The projection Studio once again, we produced a dazzling Christmas projection show. The piece is a seasonal adventure capturing many elements from the grounds of from Blenheim Palace celebrating it unique and rich natural landscape. Check out the video below!
Working with The Royal Edinburgh Tattoo and The Projection Studio has become a yearly and exciting project to undertake. Over the past few years the detail and level of contents developed for the show has significantly expanded to incorporate many different graphic styles inline with the multi cultural show. Its exciting prospects and change cast each year creates an entity new show to be involved in.
This year I worked specifically on the British Royal Navy and RAF section of the production. This section held a special place within the production in 2017 as HMS Queen Elizabeth RO8 was unveiled. The piece which was created had to incorporate many elements including the new flagship aircraft carrier, F-35, Apache and Chinook working in synchrony to look realistic but exciting. The finale comes together with a crechendo fight scene with enemy jets, Take a watch bellow.
Second in a series of gallery images have returned with a little plane in the frame. The old school plane takes flight out of the frame and into the audience’s imagination.
Developed from Frame Fruit implementation of a lighting kit allows pre set light to be used and placed within the scene. These lights make keeping certain factors of lighting simple and easily adjustable when testing and trialing lighting setups.
Going forward I feel there is plenty more to experiment with, possibly putting an object that has a realistic look within the frame next. Also some correction in the lighting in areas that are slightly uneven.
Using Cinema 4D I have created a realistic galery environment using simulated lighting and models. I have placed unrealistic objects within the image as a way of eluding to the viewer that the image is recreated.
I believe the final image came out extremely well as expected however, these are just the first example uses of this scene which will be used again with different art within the frame.
Recently I have been working on bringing my knowledge of 3D animation from Blender to Cinema 4D. This is due to my recent understanding and career pathways that have brought to light the need to know a more renown and industry standard program. Cinema 4D can provide so much more for 3D designers as it can be combined with programs such as AfterEffect with hundreds of different plugins within them. This provides far greater complexity that the limited expansion of Blender and would be a case of re applying my knowledge.
First of all I have been working on something that I know well within blender, a sound equalizer. Blender (Previous Work)
This is what I have made in cinema learning several techniques about positioning and array connection to input data. I think cinema produces a far better image quality, even the lighting seems to be improved easily and with simple changes. Going forward i would like to apply this to a more complex design making an intricate design.