Light Up Poole 2018 – Juxtaproject

Posted on Posted in Installation, Portfolio Work

Juxtaproject is an interactive installation focusing on immersive portable technology fused into a projection-based installation. The piece is inspired by strange, alternative and twisted reality’s of the human form displayed in the work of Hieronymus Bosch, The Garden of Earthly Delights.

Each device within the installation projects surreal content producing its own visual and tactile characteristics, including striking audio and visual imagery. The portability allows for a creative interaction with audiences in moving and rearranging the content creating new and reformed versions of the human form.

Christmas at Blenheim 2017

Posted on Posted in Cinema 4D, Projection Mapping

Christmas at Blenheim 2017 working with The projection Studio once again, we produced a dazzling Christmas projection show. The piece is a seasonal adventure capturing many elements from the grounds of from Blenheim Palace celebrating it unique and rich natural landscape. Check out the video below!


The RAF at The Royal Edinburgh Tattoo 2017

Posted on Posted in Cinema 4D, Portfolio Work

Working with The Royal Edinburgh Tattoo and The Projection Studio has become a yearly and exciting project to undertake. Over the past few years the detail and level of contents developed for the show has significantly expanded to incorporate many different graphic styles inline with the multi cultural show. Its exciting prospects and change cast each year creates an entity new show to be involved in.

This year I worked specifically on the British Royal Navy and RAF section of the production. This section held a special place within the production in 2017 as HMS Queen Elizabeth RO8 was unveiled. The piece which was created had to incorporate many elements including the new flagship aircraft carrier, F-35, Apache and Chinook working in synchrony to look realistic but exciting. The finale comes together with a crechendo fight scene with enemy jets, Take a watch bellow.

Masters By Project: Installation Setup

Posted on Posted in MA Creative Media Arts

Assembling the installation for was relatively simple. Using the simulations of the installation as seen previously, I was able to pre determine where the balloons would fall and best look aesthetically placed within the space.  On arrival, I made this quick sketch to illustrate which order the balloons would be projected on they would roughly be spaced. The balloons were hung across nylon strings in the ceiling area, stringing them down trying to avoid having strings on a show as much as possible.

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Whilst setting up the installation some changes were made to the positions of balloons as seen in the photos above. Some of the balloons felt cramped and too symmetrical, I wanted to achieve a layered and distorted effect, with a more abstract feel to the composition of the balloons. Doing so gave each balloon its own space and utilised the range of motion within the motorized projection also. Below is the final sketch which I used to when programming the movements within the installation.

This photo is a composition of each virus projection on their allotted balloon as seen above.

Master By Project: Projector Motion

Posted on Posted in MA Creative Media Arts

The projectors motion has been a development of electronics and code based elements worked on throughout this project. The electronics as discussed have thrown me many issues which have been resolved by testing and researching using forums as my main source of insight. Being less experienced with electronic engineering I felt more time needed to spent here making sure the device worked correctly and consistently.

The projectors motion is driven by 4 key parts, electronics, Arduino and Processing and Mapping. The Arduino is a code base hardware application which can be programmed to drive electronic components such as motors, LEDs, pumps etc. In this case, I used them to drive 2 digital servo motors.

Controlling the Arduino was done using another code based application Processing, which can drive graphics, make web requests and many more interactive tasks using various additional libraries. Arduino and processing can be linked together using a library called Firmata. This library allows control of many of Arduinos features within Processing and USB. The reason for this is that I wanted Processing while driving the motor to send OSC (Open Sound Control) signals.

Using OSC signals, requests and interactions can be made to the application listening on the same channel as the OSC. MadMapper (Projection Mapping Application) by listening to OSC signals from Processing can turn on and off different layers and media content in response to this.

Altogether, Processing is the main components between the application allowing them to talk to one another. Processing does all these in a linear fashion. The code below is what I developed and used within the installation. Main points that are significant are.

  • Processing to MadMapper OSC link
  • Processing to Arduino Link
  • Time specific OSC and motor events.
  • Motor rotation direction and decision
  • OSC Control Events

Developing this allowed me to reach into my depth of knowledge using various application linking them together with a common goal which has remained constant throughout.